TNCS Camp Invention 2016 Is Epic!

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“This tessellation of hexagons represents he collective wisdom, experience, and insights of some of our nation’s greatest innovators, the Inductees of the National Inventors Hall of Fame. Each individual hexagon builds and strengthens the whole piece, just like each person’s invention contributes to the greater power of American ingenuity.

For four summers running, The New Century School has hosted Camp Invention, a week-long day program and the brainchild of the National Inventors Hall of Fame in partnership with the United States Patent and Trademark Office. Presenting kids with real-world challenges that encourage them to solve problems and present their solutions through themed, scientific, engaging hands-on investigation, the Camp Invention program integrates four key components: 1) STEM enrichment, 2) consistent and effective implementation, 3) collaboration and other 21st-century skills, and 4) teacher and student development (read details here).

Camp Invention adopts a new curriculum each summer to ensure that participants have a dynamic and memorable camp experience. This year, the theme was “Epic!,” and there’s no doubt that it was aptly named. Joining the TNCS campus for the first time were seasoned Camp Director Beth Allen and Co-Director Lynnette Haynes, who are teachers at Westchester Elementary School teachers in Catonsville as well as their Camp Counselor Morgan.

Ms. Allen has been running Camp Invention for 15 years and says she loves the program, “It’s great for kids,” she explained, “because it’s very hands on and nothing is ‘cut and paste’—all work comes from the kids’ imaginations and what is important to them. They are the creators.”

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The Epic! participants.

All in all, there were 52 “creators” entering 1st through 5th grade to participate in Epic! As in years past, Epic! was divided into four modules that campers cycle through each day:

1. CrickoBotTM : Solar-powered robotic crickets are the name of the game! Campers created cricket-inspired inventions to outsmart motorized spider predators, build cricket-sized tire swings and trampolines, and explore the science of sound by investigating how crickets chirp. Friends challenged one another to Chirp-Offs, where they played their musical instrument inventions.

In CrickoBot,™ here’s how children merged STEM concepts with real-world challenges:

  • Powered a circuit using solar energy
  • Explored biology and the unique characteristics of crickets
  • Engineered inventions inspired by a cricket’s unique abilities to shed their exoskeleton, create sound, and jump great distances
  • Designed cricket and spider bots that move using a vibrating motor and counter balance
  • Used physics and motion concepts to produce cricket-sized inventions

2. Epic ParkTM: Campers geared up and designed zip lines, water flumes, and hi-tech eco-gear! Ed Venture and Angel Investor needed their help to develop the latest and greatest tourist attraction because the dynamic duo just purchased Epic Park, located on a beautiful island filled with rainforest areas, waterfalls, sandy desert stretches, steep cliffs, and rolling hills that all lead down to the ocean. Angel and Ed—who happen to be crazy about all things adventurous—were looking for innovative thinkers to team up and pitch their most cutting-edge, green-energy designs for the future of Epic Park.

In Epic Park,™ here’s how children merged STEM concepts with real-world challenges:

  • Designed tree houses that integrate simple machines
  • Discovered Epic Park’s ecological diversity and unique terrain
  • Built prototypes and models of innovative eco-adventures
  • Pitched their Epic Park models for the chance to be co-owners by creating a commercial

3. I Can Invent: Maker StudioTM: Campers repowered the motors, gears, lights, fans, and components found in broken machines to make their own innovations in the Maker Studio! For inspiration, they spun the Inventor Challenge Wheel to hear a video challenge from National Inventors Hall of Fame Inductees and Collegiate Inventors Competition Finalists and Winners. Everyone spent time exploring the science of 3D printing and tinkering with circuits to get their wheels turning in a new direction as they prepareed to make The Next Big Thing!

In I Can Invent: Maker Studio,™ here’s how children merged STEM concepts with real-world challenges:

  • Exercised authentic STEM exploration as they applied reverse engineering to disassemble broken appliances and redesign them into prototypes
  • Expressed ideas through writing and sketching in their Inventors Log
  • Used creativity, innovation, design engineering, and design thinking to engage in problem-based learning
  • Increased their understanding of the value of Intellectual Property and the roles that patents, trademarks, and copyrights play in the landscape of innovation

4. The Lab: Where Pigs FlyTM: Campers explored demolitions, coding, squid, slime, and sound-activated lights in The Lab: Where Pigs Fly and anything is possible! As scientists, programmers, and biologists, campers tested out a dozen or so experiments in the Camp Invention Laboratories. Each day brought exciting new challenges, from demolition and cup tower explosions, to programming and coding, to the chemistry of polymer slime and spinning disco ball circuits.

In The Lab: Where Pigs Fly,™ here’s how children merged STEM concepts with real-world challenges:

  • Used a wrecking ball and mock dynamite to demolish structures
  • Coded a programmable robot
  • Designed a device to collect marine specimens
  • Explored geometry and angles as they bounce light
  • Conducted chemistry experiments to make their own slime

Thus, each module intersected with and built on the others, resulting in kids really making the connection between what they were doing and why. As for inventions, they made robots (there were a lot of robots!), a “homework helper” (a motorized pen to get that homework done faster!) and much (much—see photos for the state of the TNCS gymnasium during Camp Invention week!) more.

Ms. Allen was excited that 2016 was the first year campers could integrate lights and motion in their creations. “Their prototypes didn’t always work out the way they expected, but the kids were so engaged in what they were doing and happy to see where their imaginations would take them,” she said.

They also spent plenty of time outdoors, and even applied their physics and motion concepts on the playground in some Epic Water Battles!

For past Camp Invention posts, see Camp Invention Returns to TNCS in June and Camp Invention Takes Creativity to New Heights (and New Depths) at TNCS!. Also keep the fun going with questions designed to keep your camper connected to Camp Invention ideas and motifs:

1. What was the most exciting activity at camp?

2. What do you hope to do at next year’s Camp Invention program?

3. How can you create Camp Invention at home?

Camp Invention Takes Creativity to New Heights (and New Depths) at TNCS!

A hand-drawn Camp Invention logo and motto inspires TNCS inventors.

A hand-drawn Camp Invention logo and motto inspires TNCS inventors.

Over a clamor of hammering, chatter, whirring, and buzzing, a shout is heard—“What’s our number one rule?” “Have fun!” is the enthusiastic reply of a dozen or so 1st-grade voices. For the third summer running, The New Century School hosted Camp Invention, a week-long day program and the brainchild of the National Inventors Hall of Fame in partnership with the United States Patent and Trademark Office. Presenting kids with real-world challenges that encourage them to solve problems and present their solutions through themed, scientific, engaging hands-on investigation, the Camp Invention program integrates four key components: 1) STEM enrichment, 2) consistent and effective implementation, 3) collaboration and other 21st-century skills, and 4) teacher and student development (read details here).

TNCS Kindergarten/1st-Grade teacher Teresa Jacoby headed up the program as Camp Director, joined by Camp Instructors Miss Danielle, Miss Fanta, Miss Katie, and Miss Sarah, who are public school teachers in various subjects during the school year. “I really enjoyed this program,” said Mrs. Jacoby, “because it’s very thorough, and everything is broken down into steps.” A science enthusiast in her own right, she plans to use some of the Camp Invention approach in her classroom. The thematic aspect, she says, shows students where a particular lesson is heading and what it all leads up to.

This year’s theme was Morphed!, which is divided into four modules that participants in one of three groups (orange = 4th–6th graders, green = 2nd and 3rd graders, and blue = 1st graders) cycle through each day:

1. Amplified: Kids explored the dynamic realm of the five senses on a bionic adventure. They joined “research teams” and unlocked clues to uncover nature’s blueprints (i.e., animal evolutionary adaptations), which hold the key to superhuman senses. To build essential STEM skills, they developed bionic gadgets and explored sensory illusions.

2. Super Go: Kids created morphing, motor-powered vehicles that operate on land, in the air, and underwater. Using nature’s designs, they explored energy, fuel, movement, and animal features and then applied these discoveries to motor-powered vehicles. In preparation for the Super Go Road Rally, they used their STEM skills to build their vehicles, ramps, and tunnels and let ’em rip!

3. I Can Invent: Pinbug: Kids disassembled electronics to build insect-themed pinball machines. They used tools to uncover mechanical guts and upcycle them into bumpers, targets, and scoreboards. Then they used physics, anatomy, and math to propel ping-pong balls onto the playfield with a cardboard launcher and insect leg flippers.

4. Design Studio: Morphed!: Kids invented and tinkered with circuits and design solutions to nature-based challenges. As entrepreneurs, team leaders, and designers, they worked alongside other campers to bring their inventions “to market” in an environment modeled after real-world research and development.

What did this happy camper like best about Camp Invention? "Making stuff!"

What did this happy camper like best about Camp Invention? “Making stuff—I made a car, and I’m also making a pinbug machine!”

Thus, each module intersected with and built on the others, resulting in kids really making the connection between what they were doing and why. Said Mrs. Jacoby: “One of the things I got the biggest kick out of is that [Camp Instructor Miss Danielle, an AP Physics teacher] told me that a lot of her advanced high school students would have trouble putting the circuit boards used in Design Studio together, but these elementary-aged Camp Invention students are totally getting it. This is amazing!”

Look what I can do!

Look what I can do!

Using tools is so much fun!

Using tools is so much fun!

Mrs. Jacoby thoroughly enjoyed teaching the camp she says because she was impressed with how much the kids actually used tools to figure things out and to create, fix, and experiment. She also appreciated the number of girls participating; the ratio of girls to boys was equal. “There’s not a girl in here who’s going to be afraid to change her own light fixtures,” she said.